PUBLICATIONS - Education, Diversity, Equity, & Inclusion
5. Lim K, & Lee SG (2023). Implementing Augmented Reality and Virtual Reality for Amplifying Intercultural Understanding for Preservice Art Teachers. The International Journal of Art & Design Education (in revision)
4. Lim K, & Lee SG (2022). Defining belonging in classrooms: Collected narratives from two educators in art and science at higher education. BIPOC (Black, Indigenous, and People of Color) alliances: Building communities and curricula (the ‘Curriculum and Pedagogy’ book series) (pp. 91-101). Information Age Publishing
3. Lim K, Lee SG (2022) Science and visual arts integrated curriculum through virtual reality (VR)-mediated STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. European Congress of Qualitative Inquiry, (5th Edition) (pp. 78-86). European Network Qualitative Inquiry
2. Lim K, Lee SG (2022) Transcending Physical Mobility for Immersive Learning: Visual Arts, VR Technology, Science, and Social Studies Integration. Art Education 75(4) (Journal of the National Art Education Association)
1. Lee SG, Fleming J, Fritzler P (2020) Digital Makerspace for Chemical Education. Makerspaces for Adults: Best Practices and Great Projects (pp. 159-165). Rowman & Littlefield